"nick/sarita/rebecca/sarah’s deaths arent poorly written they just show how anyone kind die and the world doesnt stop for you just because it does"
no. see thats what LEE’S death was. lee was the ultimate unexpected death because he was us, and him dying truly stripped the control from our hands and made us realize how the story doesn’t stop for him, it doesn’t work out the right way just because he’s the “hero” of the story. but he left an impact on CLEMENTINE. even in a world where he was nothing but another causality,we were satisfied because we’d taken care of this little girl right up to the very end and we knew she would never forget us.
the walking dead game is not real life. it is a STORY. and stories need themes, they need concise characterization, they need neat arcs that show a development from the beginng to the end.
nick, sarita, rebecca, and sarah did NOT get those. when we say their deaths were meaningless, we are not referring to the context of what’s happening. of course their deaths would be meaningless-everyone’s death is meaningless in the end. we are talking in terms of STORY-TELLING.
you don’t set up arcs just to drop them. you don’t put obvious foreshadowing and chekov’s guns to do nothing with them. you don’t create characters solely to exist for the furthered development of another. you do not limit a character by defining their role as ‘mother’, ‘girlfriend’, or ‘best friend’.
i am not speaking as a fan as i type this. i am speaking as an english/creative writing major. this was an instance of sheer bad writing and i find it pitiable that telltale doesn’t respect their own characters enough to utilize them to their full potential.
I’m already mad at how much money I’m gonna be spending on video games.
I just ironed my clothes with a flatiron, like for hair.
Welcome to adulthood me.